![]() ![]() Ensure that any file with such extensions is compressed. In most cases, file extensions that start with ".s" are used for Yaz0-compressed files. ![]() The same rule applies to texture names - all unique textures should have unique names, even if they're located in different files. If you don't follow this rule when editing files, the game might load the wrong version of the file, leading to errors. The game assumes that any 2 files with the exact same filename also have the exact same contents. ![]() If you edit a file to make its filesize bigger, you'll need to edit this file to prevent errors. The file (referred to as the RSTB file) contains a list of size limits for almost every file in the game (calculated from the non-Yaz0-compressed file sizes). Since BotW uses a lot of Nintendo's own file formats, you'll need tools to be able to edit them.
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